Well I think its been enough of a break from Kollectiv for a bit. I started playing with some other ideas, learned how 800,000 getdata calls on a texture is realllllllly slow.. and now its time to get back in there and finish Kollectiv up. I think the first step is to add in the bonus/end of level screen and the game over screen that will lead into the high scores entry page as necessary. Im still debating on whether to have the playfield shrink down or leave it alone, and if it shrinks how to handle blocks currently onscreen coming in at a location on the playfield that doesnt exist. Soo still got some thinking to do.. More later.. maybe…