I know its bad practice, but at the moment I’m taking a short Hiatus from Kollectiv, and I’ll get back to work on it soon.
I’ve always wanted to do a platformer type of game, but I don’t like tiles so I want to use a large level image and pixel perfect collision. I have the pixel perfect part down, but for the life of me I can’t figure out how to determine where on the sprite the collision occurred and then come up with a displacement vector2 to resolve it..
Any ideas? Post em on my thread on the creators club website here. Relevant code snippets are in that thread as well.
* XNA 3.0 CTP Project.
** Only the top center platform is tested for collisions..