I know its bad practice, but at the moment I’m taking a short Hiatus from Kollectiv, and I’ll get back to work on it soon.

I’ve always wanted to do a platformer type of game, but I don’t like tiles so I want to use a large level image and pixel perfect collision. I have the pixel perfect part down, but for the life of me I can’t figure out how to determine where on the sprite the collision occurred and then come up with a displacement vector2 to resolve it..

Any ideas? Post em on my thread on the creators club website here. Relevant code snippets are in that thread as well.

Full project download here.

* XNA 3.0 CTP Project.
** Only the top center platform is tested for collisions..