Alright, well.. first off, the site is now on its own server, still running off of my dsl line, but hey, it works, and I don’t have to pay for someone to host it, dont have to upload files.. I hate messing with all that.. I still have to get the mail server up and running, I completely spaced that.. doh..

Also, I’ve run into this series once or twice before in the years past, but I never paid it any attention.. Of course I could barely make hello world, so.. but if you haven’t heard of it, I think its a good read for a lot of the game developers out there, but pro and noob.. Its called Bad Game Designer, No Twinkie! by Ernest Adams and published on Gamasutra.. the first one came out 10 years ago… 1998.. wow.. and they provide some good gripes and insights.. if you have’t read them before, click here and take a look at all 10 of them.

On to a personal gripe, I’m starting to Reallly really HATE the Game state manager.. its great to start.. but it still seems really limited in what it can and can’t do. The problem is, I know I’m not up to par to be able to code something like that myself. I find myself hacking the GSM and adding bits and pieces here and there to do what I want, and thinking this is a pain!! I mean, if I can make the options screen change the screen resolution, why cant the screenmanager be smart enough to figure out that the background and other screens on the stack need their update and draws run too!

And to try to combine some of the other samples, like the circular menu from ziggys site.. that was one hell of a hack to make that work within the GSM framework, and the thought of trying to make my custom options screen just scares me.. Particle sample? hack about 10 different things in the gsm and it will work! W00t!

Kollectiv was a challenge.. but it was also the first game I have ever actually put out there that was ‘feature’ complete.. and pretty much bug free.. and it still has some issues.. (which will be corrected in Kollectiv Xtreme).. (oh wait.. I didnt say that.. and no theres no eta whatsoever).. But Kollectiv was a learning experience to mess around with the game state manager and how to integrate it.. but everytime I try to add something new to suu-ey! or learn a new better way to do something, it just wont freaking work.. even some simple stuff that is somewhat timing dependant can be a pain to coordinate in the gsm, especially when transitiioning between a sequence of screens..

So I have come to a conclusion. I dont like the GSM.. I can’t build my own yet.. Im ‘mart but not that ‘mart.. So I’m going to work on Suu-ey! a little less and use the time I have at work browsing sites like Failblog.org (you gotta check it out).. and I’m going to start learning how to build my own.. Even if it turns out almost identical to the GSM, at least I’ll know how it’s supposed to work and how to make it do what *I* want it to do..

6.5 hours till I go home.. I wonder how much I can learn in that time.. after I finish re-reading the No Twinkie articles.. ;)