- Add shockwave to player and cannon explosions
- Experiment with smaller shockwaves for all other kills
- Add particle explosions for all kills except shield hexes
- Redesign and/or Enlarge HUD
- Add particle system menu selector
- Finish "Purchase Splash" on game exit in trial mode.
Update player cannon graphics
- Add particle system to station and player graphics.
- Add game music to Xact project and implement
- 1 title track
- 2 boss tracks
- 3 level tracks
Check music licensing Redo player sprite and animate
- Redo high scores page save/load routines
- If signed in, add gamertag as default text on high score entry screen
- Add help / how to play screens
- Add difficulty selection to the start game page
Prevent player cannon from firing if not armed.
- Add cannon armed indicator for player
- Add in game options screen
- Invert Y Axis
- Hud Position
- Clear High Scores
- Add in ability to save configuration to xbox hdd
Add new logo to splash page at launch
- Add particle system for player thrust
- Redo that space junk image – one in particular looks ‘funny’
- Code in boss levels, hard points, destructible portions, etc.
- Add pause screen and confim exit screens
- Add in ability to purchase on pause screen if trial mode.
Handle disconnect of controller mid-game
I think thats it for this one.. Considering this game was ‘done’ when I went back to it and started working on it, its evolved tremendously since then. Once this is all done, it will be entered into the Dream Build Play 2009 and then put up on community games. I’m crossing my fingers!