Awesome! Cannon #12 is done for the most part. All gameplay elements, screens, etc are all built in and working.. It plays flawlessly so far on the PC and Xbox both. The only thing that remains now is tweaking things. I want to tweak the sound a bit, optimize the art and sound assets, adjust difficulty a bit, and of course bug checking. I’m also going to get the HUD redesigned again, I just haven’t decided on a design. For the most part though, it’s finally done!!