Well, one thing I haven’t figured out yet is my high score lists. They work fine and are already implemented in single player versions of Suuey, however for multiplayer, I’m drawing a blank. Matches can be up to 4 players locally on the Xbox which a time limit chosen at the beginning of the game. The multiplayer match ends when only one player is left standing or  all players are out. The trouble is I don’t know how I want to handle scoring and choosing a "winner" for the multiplayer mode.. Should it be the highest score? last one standing? or should I create a separate set of scores to track both? Hmmm. Decisions.. Time to go kick out some work on Coastal Glide for the Zune and the WP7…