Alright, got a little done on the projects page.. No way to update yet, except for manually, but since I’m rebuilding all these pages by hand, I can’t complain too much with the progress. Contact form also works, so feel free to email.
Well, as I said I was going to dive into the code for Toadder to see what was causing my slowdown. I hadn’t implemented the level timer yet, so I knew that wasnt it. So I just commented out all of the audio PLAY routines.. Soundless, the game runs perfect. With audio, I drop to 10-15 seconds PER FRAME.. Any clues, lemme know.. =( Contact form works now too! Thought!
The sound effects themselves seem to be whats causing my troubles, and it could be because I have a repitive sound effect (the hopping sound) that uses the same cue over and over.. But..
Just thought I’d throw this out there, SpriteFont. Bevels, dropshadows, outlines, glows, you name it. Requires the .net 3.0 framework, but worth it! Check the link for some screenshots and the download!
Well, this past week has seen the pc go from XP to Vista. Got all the vis studio stuff reinstalled and loaded the Toadder code to test.. For those that dont recall, last time I played with it, I was good for 10-15 seconds then there was some extraordinary slowdown, to the point where one frame took 15+ seconds to render..