All done except for the level design!

Well, the time has come and Minionz Ho is officially done, at least as far as coding goes! I do have some more to do with the level design, but thats a simple form that I have to repeatedly fill out and submit in order to build the levels.. Simple enough there! I also have…

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Mostly done now…

So, spent the day Saturday crushing bugs and adding some missing audio and features where they needed to go. I’d planned on having this completely done by now, but medical issues with the wife put a halt for a week or two. Everythings in good order again and the majority of all the bugs and…

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Minionz Ho Enemies & Progress

So over the weekend, in between binge watching shows, I did manage to get a good amount of coding done. We now have fully functional ghosts, flying skulls and cockroaches in the game. Roaches are just there, scurrying around the screen and some levels may require you to smash X amount.. We don’t want dirty…

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Finally an Update!

Yes, I just realized its been since march that I have updated this. Most of the updates will end up on our facebook page, so if you haven’t liked it yes, check the sidebar and give us a like! Now, in the past 9 months theres been several new projects started, and the old ones…

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Work is done on all the minigames…

Ok, so all of the Coastal Glide mini games are completed. We have One n Thirty, Gluckhaus, Dead Mans Coin, 100 Men, Pirates Path, and Six Runes.. for a video preview of the in-city interface, check out below! Working on building up the warehouse system which will allow you to transfer items between cities for…

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Six Runes Mini Game is done!

Well, finally got the coding completed on Six Runes, another of the tavern mini-games in Coastal Glide.. that leaves just 3 more to do for now.. this one I only went back to the original codebase for a few things.. most of six runes was rewritten from scratch.. also learned a lot about NGUI with physics…

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Coastal Glide.. Gluckhaus is done!

Ok, coding continues on Coastal Glide and its conversion and update from Monogame to Unity. Latest completion is the tavern mini-gambling game, Gluckhaus! The only thing left to do is intergrate its scene into the game and the profile variables. Each minigame is created as a standalone project that way I dont have to click…

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Lady Goldfish Progress.. Too much to list…

Well, made a ton of progress on Lady Goldfish in the past month. If you’re not keeping up on our facebook page, you should be! Check the link to the right! Let’s see.. We now have a fully functioning home built high scores and promo codes system for the game based off php, c# and…

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Shiny New Pause Screen.. Now with ads!

  Coding away for the day at Lady Goldfish.. Have ads on the title screen implemented, interstitial ads every 2 levels, and a new pause screen. I’m setting this up so that ads are only on non-gameplay screens and present enough to hopefully get an in app purchase of .99 to remove em, but not be…

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Successfully funded! Free art and a side project!

Well, the work paid off and The Lost Treasures of Lady Goldfish is fully funded. Most of the money is already in except for like one payment, and im waiting on it to transfer to the bank so I can get the assets needed for the ad’s, in-apps and everything else. Well worth the wait…

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