Working on the level complete screen…

Lady Golddfish level complete screen!   Slowly working our way towards completion and then an eventual release on at least Android and Windows.. Have the level complete screen in game, just need to finish up the animations for it.. and also have the new control schemes built. I think for now I’m going to stick…

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Lady Goldfish Bug Squashing…

Spent the evening squashing some bugs in the code.. Thought I had some lighting errors, but turns out it was due to not scaling the Z axis properly which led to a loss of textures.. Got that fixed.. Also did some work on setting the next level up and making sure all of our objects…

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Minor change.. Obstacle avoidance that took a couple days…

Well, I broke down and went back to my original plan of using raycasts to steer the whales and pirate ships around the map.. Originally I had issues, didn’t have the patience and scrapped the whole system in favor of using waypoints.. which created yet another issue.. Do I manually build 2-4 paths for each…

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Lady Goldfish Update Screenshot! Almost done…

The latest in game shot from The Lost Treasure of Lady Goldfish! In this we have our whales, dolphins, fish, pirates, islands, coins and a whole ton of fun! Still have some things to do.. ad integration if I decide, high scores, proper game over screen and level designs.. but the heart of the game…

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Progress Update…

Ok, made some good progress on Lady Goldfish tonight.. All of the islands are done and have their colliders set up.. that was a big chunk of the day.. After some testing I noticed some of the ice flows didn’t bounce around the islands nicely.. so that started the modification to their script to determine…

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