Next On The Agenda…

Minionz being mostly done except for some level design, well coming up next on the agenda is a return to A Shark Named Steve. Shark week is coming early this year, and I’ll kill myself to make sure Steve is ready and on the market in time for it! There’s nothing like sitting back and…

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Minionz Ho Enemies & Progress

So over the weekend, in between binge watching shows, I did manage to get a good amount of coding done. We now have fully functional ghosts, flying skulls and cockroaches in the game. Roaches are just there, scurrying around the screen and some levels may require you to smash X amount.. We don’t want dirty…

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Simple 2D Color Matching with a twist!

You’re old home.. that comfy, cozy, dark and dreary dungeon.. The damn paladins just had to invade forcing you out of your ancestral home. Now it’s time to move into your new dungeon. Line your minionz up as they march in and guide them to their pens.. but watch out, this new dungeon comes with…

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Finally an Update!

Yes, I just realized its been since march that I have updated this. Most of the updates will end up on our facebook page, so if you haven’t liked it yes, check the sidebar and give us a like! Now, in the past 9 months theres been several new projects started, and the old ones…

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Coastal Glide.. Gluckhaus is done!

Ok, coding continues on Coastal Glide and its conversion and update from Monogame to Unity. Latest completion is the tavern mini-gambling game, Gluckhaus! The only thing left to do is intergrate its scene into the game and the profile variables. Each minigame is created as a standalone project that way I dont have to click…

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Lady Goldfish Progress.. Too much to list…

Well, made a ton of progress on Lady Goldfish in the past month. If you’re not keeping up on our facebook page, you should be! Check the link to the right! Let’s see.. We now have a fully functioning home built high scores and promo codes system for the game based off php, c# and…

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Shiny New Pause Screen.. Now with ads!

  Coding away for the day at Lady Goldfish.. Have ads on the title screen implemented, interstitial ads every 2 levels, and a new pause screen. I’m setting this up┬áso that ads are only on non-gameplay screens and present enough to hopefully get an in app purchase of .99 to remove em, but not be…

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Lady Goldfish Bug Squashing…

Spent the evening squashing some bugs in the code.. Thought I had some lighting errors, but turns out it was due to not scaling the Z axis properly which led to a loss of textures.. Got that fixed.. Also did some work on setting the next level up and making sure all of our objects…

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2D obstacle avoidance with raycasts

Just got done setting up my islands in Lady Goldfish and doing some testing on the obstacle avoidance. Got to make sure that our whales and pirates don’t get stuck when navigating around any of the islands. In this video I have the raycasts drawn on the screen so you can see how they detect…

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Minor change.. Obstacle avoidance that took a couple days…

Well, I broke down and went back to my original plan of using raycasts to steer the whales and pirate ships around the map.. Originally I had issues, didn’t have the patience and scrapped the whole system in favor of using waypoints.. which created yet another issue.. Do I manually build 2-4 paths for each…

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