Next On The Agenda…

Minionz being mostly done except for some level design, well coming up next on the agenda is a return to A Shark Named Steve. Shark week is coming early this year, and I’ll kill myself to make sure Steve is ready and on the market in time for it! There’s nothing like sitting back and…

Read More

All done except for the level design!

Well, the time has come and Minionz Ho is officially done, at least as far as coding goes! I do have some more to do with the level design, but thats a simple form that I have to repeatedly fill out and submit in order to build the levels.. Simple enough there! I also have…

Read More

Simple 2D Color Matching with a twist!

You’re old home.. that comfy, cozy, dark and dreary dungeon.. The damn paladins just had to invade forcing you out of your ancestral home. Now it’s time to move into your new dungeon. Line your minionz up as they march in and guide them to their pens.. but watch out, this new dungeon comes with…

Read More

Finally an Update!

Yes, I just realized its been since march that I have updated this. Most of the updates will end up on our facebook page, so if you haven’t liked it yes, check the sidebar and give us a like! Now, in the past 9 months theres been several new projects started, and the old ones…

Read More

Work is done on all the minigames…

Ok, so all of the Coastal Glide mini games are completed. We have One n Thirty, Gluckhaus, Dead Mans Coin, 100 Men, Pirates Path, and Six Runes.. for a video preview of the in-city interface, check out below! Working on building up the warehouse system which will allow you to transfer items between cities for…

Read More

Shiny New Pause Screen.. Now with ads!

  Coding away for the day at Lady Goldfish.. Have ads on the title screen implemented, interstitial ads every 2 levels, and a new pause screen. I’m setting this up┬áso that ads are only on non-gameplay screens and present enough to hopefully get an in app purchase of .99 to remove em, but not be…

Read More

Successfully funded! Free art and a side project!

Well, the work paid off and The Lost Treasures of Lady Goldfish is fully funded. Most of the money is already in except for like one payment, and im waiting on it to transfer to the bank so I can get the assets needed for the ad’s, in-apps and everything else. Well worth the wait…

Read More

Lady Goldfish Bug Squashing…

Spent the evening squashing some bugs in the code.. Thought I had some lighting errors, but turns out it was due to not scaling the Z axis properly which led to a loss of textures.. Got that fixed.. Also did some work on setting the next level up and making sure all of our objects…

Read More

2D obstacle avoidance with raycasts

Just got done setting up my islands in Lady Goldfish and doing some testing on the obstacle avoidance. Got to make sure that our whales and pirates don’t get stuck when navigating around any of the islands. In this video I have the raycasts drawn on the screen so you can see how they detect…

Read More

Minor change.. Obstacle avoidance that took a couple days…

Well, I broke down and went back to my original plan of using raycasts to steer the whales and pirate ships around the map.. Originally I had issues, didn’t have the patience and scrapped the whole system in favor of using waypoints.. which created yet another issue.. Do I manually build 2-4 paths for each…

Read More