Well, made a ton of progress on Lady Goldfish in the past month. If you’re not keeping up on our facebook page, you should be! Check the link to the right! Let’s see.. We now have a fully functioning home built high scores and promo codes system for the game based off php, c# and mysql running on my own host. I tried a lot of prebuilt systems but they just didn’t have what I wanted, or were just a pain to implement and work with.. so .. Roll you own! I’m also considering achievements, but if I did, they would also end up home grown and not using google play or anything like that.. what a pain to handle all the different markets.. ugh..
The main menu is also completely done, ads are showing and in-app purchases are completely done and tested on several android devices. I will still need to work on moving those over to the Windows store, and then eventually iOS, but that’s later down the road. To start at least, android will be the easiest target. I have added several game modes to the game, so aside from the normal game play there will be a timed game.. basically you get a set time.. every something collected adds to that timer.. no lives.. havent decided if its going to have a lives system or just go till you run out of time.. Arcade mode, similiar but no lives at all; just one boat and your health, no timer, play till you die..
The high score system will track game modes and from the main menu you can actually sort the scores according to game mode, or all combined. I did implement to score lists, a local scores for just you on your device, and a global high score system to see how you rank.. For those that backed the game, I’m not actually going to create a seperate full APK for android; I’m just going to give out promo-codes to each person to redeem to remove the ads, unlock the boat pack and remove the night time levels if they want.
I’ve started getting the game modes implemented in the game itself, although since these were added later, it’s a little time consuming searching for where things are tallied and updated and modifying them. I still want to add some more obstacles into the game as well, and I’m determined to have natives on the islands with bows and arrows.. but time will tell if it’s actually going to add to the game and if its worth the time investment to do so..
Coding away for the day at Lady Goldfish.. Have ads on the title screen implemented, interstitial ads every 2 levels, and a new pause screen. I’m setting this up so that ads are only on non-gameplay screens and present enough to hopefully get an in app purchase of .99 to remove em, but not be a hindrance like some apps out there.. kind of a fine line… I may even change the interstitials to every 3 levels, and may add an ad at the bottom of the level complete screen as well. Will have to see…
I have to give a salute to Reign Studios and their unified mobile plugin.. This thing is $95 off their website, $125 on the asset store, but it covers just about everything all in one package. I looked at Prime31 too, but I think this was the better way. Support so far has been, well, nonexistent on the forums. At least for the week I’ve had my couple posts up, but I realized that before I bought this. The documentation and sample screens pretty much cover the bases, at least for the ads. I’m hoping the IAP demos are just as easy to work with. Support aside, I love this plugin and will be using it for a long while to come. I’m hoping the author keeps updating it as he has been and adds some more support for other networks like vungle, etc. Still trying to figure out all this advertising stuff myself.
Oh, and moved the office to the other room.. doubled the space.. better acoustics too.. win-win for me!
Well, the work paid off and The Lost Treasures of Lady Goldfish is fully funded. Most of the money is already in except for like one payment, and im waiting on it to transfer to the bank so I can get the assets needed for the ad’s, in-apps and everything else. Well worth the wait though. There’s a lot I could have done better with the kickstarter, but being my first one I half didnt expect it to even get funded. I did very little advertising, so a lot of it was family and friends; which just goes to show how much family and friends are valued!
I’ve also been working on porting a gamejam project from last year into Unity and have it almost fully functioning. The old version was coded using Monogame and C#… but I think now Unity is the better choice.. Why should I have to reinvent the wheel every single game when something like Unity with a few asset packs can take care of 90% of the boring hard work.. leaves me more time to work on the games themselves.. Just to share, here’s a screenshot of it running in the Unity editor..
Found a wonderful site with some excellent artwork for game developers at http://www.gamedeveloperstudio.com/ .. excellent pricing, and good graphics. A lot of free stuff as well.. matter of fact, more free than paid.. and he is working on some new art for the game as well. Definitely worth stopping by his site and supporting him by grabbing some of his art! I’m planning to use his resources to help port some of my other projects over and finish them up in Unity as well such as Coastal Glide, The New Fish, The 10 Gallon Squiggle, and a couple others I have in mind..
Well, enough rambling…
Only need $65 to get funded! $50 of this should be promised if we can just hit the $300 mark! So even $5 helps a lot! 9 days to go!!
Alright everyone, I have created a kickstarter project to help raise funds to finish Lady Goldfish and future projects! I need your support, and you can donate as little as $1.. The funds are not applied to your account until the project is funded, *IF* it is funded, which would be August 30th! At the very least, if you can not donate, do me the courtesy of sharing this kickstarter project out as much as you can! Thank you for all of your support!
I will be updating and publishing various builds of Lady Goldfish on its new website, http://ladygoldfish.sfsgames.com . These builds will primarily be android based and will be alpha/beta versions not ready to be put out there on the market yet.. Unlike a lot of newer developers, I do not see the point in publishing a piece of software that has KNOWN issues, and listing it on the market as a beta.. If it’s not done… dont publish it.. DUH! I am asking for any feedback on the controls, UI scaling etc.. Comments may be posted here or on our facebook page. Any feedback is appreciated!
Lady Golddfish level complete screen!
Slowly working our way towards completion and then an eventual release on at least Android and Windows.. Have the level complete screen in game, just need to finish up the animations for it.. and also have the new control schemes built. I think for now I’m going to stick to the standard touch control that was already there, and then I added a gamepad with an onscreen joystick. Both versions of the controls also include a left handed mode for those other players..
Hoping to finish the level complete screen this evening before bed.. But we shall see.. I keep getting distracted by ESO..
99 Cent Sale!! Share this post everywhere and get your copies today!!
Kollectiv – A fast paced puzzle game combining the best of match 3 games and tetris! Only .99 through the end of the month on the Windows store
Cannon #12 – Classic space shoot em ups are back, and you are humanity’s last hope! Only .99 through the end of the month on the Windows store
Spent the evening squashing some bugs in the code.. Thought I had some lighting errors, but turns out it was due to not scaling the Z axis properly which led to a loss of textures.. Got that fixed.. Also did some work on setting the next level up and making sure all of our objects are disabled between levels. More work was done and levels 1-20 are now updated and completed. I’m still thinking of adding a few more objects, but its getting there pretty quick!