In Development Google Play Turn-Based Tactical StrategyAbstract StrategyFantasy Board Game

Threefold: The Last Stand

Master the Threefold. Protect the Priest. Make your Last Stand.

ReleaseIn Development
PlatformGoogle Play

What you get

  • Rock-Paper-Scissors Combat — Paladins, Rangers, and Rogues form an easy-to-understand combat triangle.
  • Unique Movement Rules — Each class moves differently, making positioning critical.
  • The Priest — A vulnerable support piece capable of activating Shrines, confronting Undead, and changing the course of a match.
  • Magical Shrines — Claim special battlefield powers by carefully maneuvering your Priest into position.
  • Resurrection — Sacrifice your Priest to bring a captured Paladin, Ranger, or Rogue back into battle.
  • Last Stand — Lose an entire combat class while your Priest survives, and the Priest assumes its role to keep your chain alive.
  • Break the Chain — Victory isn't about simply clearing the board; dismantle your opponent's Threefold while protecting your own.
  • Evolving Battlefields — Later encounters introduce new layouts, obstacles, hazards, neutral creatures, and Undead threats.
  • Quick to Learn, Tactical to Master — Familiar Rock-Paper-Scissors logic provides the foundation for a much deeper strategy game.

About the game

Every army is built around three combat classes: Paladins, Rangers, and Rogues, each with its own movement style and place in the combat triangle. Paladins defeat Rogues, Rogues defeat Rangers, and Rangers defeat Paladins. Position matters just as much as strength—you can only capture the class your warrior defeats.

At the heart of your army is the Priest. The Priest moves only one space at a time and cannot normally capture enemy warriors, but can activate magical Shrines that provide powerful tactical effects. The Priest can also perform Resurrection, permanently sacrificing itself to return one of your captured warriors to the battlefield.

Protecting the Priest comes with a cost: unlike your other pieces, any enemy combat class can capture it.

Your objective is to eliminate every member of one of your opponent's three combat classes and break their chain. But if their Priest is still alive, the battle isn't over. The Priest enters Last Stand, assumes the combat role of the missing class, and gives its army one final chance to survive. Capture the Last Stand Priest or eliminate another class to finish the battle.

Simple rules create a game of positioning, sacrifice, risk, and constantly shifting tactical decisions.