
I Should Be Cleaning
Sanctuary has been mapped out and implementation has begun. Which is great for the adventurer, but perhaps less great for the pile of stuff…
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News, releases and the honest story of building games as a one-person studio.

Sanctuary has been mapped out and implementation has begun. Which is great for the adventurer, but perhaps less great for the pile of stuff…
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The new desk is in, the office is functional again, and the quest system survived testing. There may be boxes, cables, books, dice and…
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The first quests are working, including portals into mini-dungeons with their own objectives. But development is going on a short pause…
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Vendors are buying and selling, NPCs are moving into the dungeon, and portals can now lead to small quest-specific tombs. The pieces for…
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Campfires have ambience, monsters can wander and chase you, shrines are handing out blessings, and witches, vendors and NPCs are starting…
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Status effects are finally alive, curative items actually have a reason to exist, gear can now wear out, and short rests and campsites are…
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Inventory equipping is finally working, equipment now actually affects combat, and character creation is getting a little more interesting…
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The basic inventory screens are in, slot selection works with twists and double taps, and the equipment flow is finally starting to make…
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Spells, potions, multi-effect items, smoke bombs, and updated combat result screens are all working. Next comes the inventory system — and…
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