Well, this just serves to prove.. No matter how hard you test, watch, examine, rewrite and try to bugproof your code, there will always be something. Just fired off another update for That Cribbage Game.. And trust me, I appreciate the feedback! The game has had amazing sales and everyone loves it, and every bug squashed just makes it better for everyone else!
So, turns out there was a bit of code that for some reason I was taking the boardsize and subtracting 1.. so basically what would happen, is in the rare case that you collected enough points to land on the 120 hole exactly.. the game just said, I’m moving you to 121, you won!!! Thanks to Heather and Mark who notified me and captured it on video, we found it, squashed it, tested it, and sent it off to be deployed..
This just says it doesn’t matter how many people you have testing and playing and for however long test, someone will always find something that slips through the cracks.. Mind you cribbage is a complicated game that a lot of people don’t even know how to play, that makes it much tougher for testing as well..
Enough rambling.. back to coding.. Got bugs in CashFlo to squash and I’m sure there are bugs in the 5 ongoing projects, so…. =D