More AI Work
More AI work is done, and now close to 80% of the game can be played by the AI. It’s kind of fun sitting back and watching the computer players play against each other, and to be honest, it’s going to make my testing a lot easier.
I’m no longer going to have to sit and click and make the choices to play through an entire game watching for anomalies while I play, I can set it up as AI players and just turn the speed up, watch them and look for any bugs or odd behaviors.
I think later I will finish up work on the selling special items , currently only a single item focus is supported; that’s when the game decides it’s only interested in one particular item, or if the player only has one item. I’m still tossing around ideas on how I want the to ‘browse’ offers when more than one applies, and which one it will choose.
Now I think it’s time for some Starfield!
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