One Adventurer to Rule Them All

Okay, revised our game a little bit to simplify things.


Originally, I had planned six classes — a decent assortment: Fighter, Paladin, Mage, Priest, Druid, and Rogue. The typical spread encompassing a variety of different playstyles.

On the cube, though, things have had to be simplified. After a lot of A/B testing, I eventually came down to a choice:

Three classes... or one.


Ultimately, a single class won out.

The mighty.........      {insert drumroll here}

Adventurer!

The jack of all trades. I'm also changing up the skill system to make things a little easier to balance for the cube. Instead of having completely separate class abilities, we're going the route of skill choices when you level up.

Want to sink a point into some healing? That's an option. Want to improve your mana? Go for it.

Since the game works somewhat like Minesweeper when it comes to sensing danger around you, maybe you want to improve your senses and get better information about what's lurking nearby? You can do that too. Basically, you build your own custom adventurer as you level.

I actually think this gives the game a better overall feel anyway. Instead of choosing your playstyle before you've even entered the dungeon, you'll gradually decide what kind of adventurer you're becoming as you play. I've already had to strip out worlds, separate dungeon types, and quite a few other ideas to fit within the cube's constraints, and some of the more complicated class setups just didn't make much sense anymore. I still have to sit down and write out all of the abilities that can be gained, their stats, how they progress, and how everything interacts, but I think this move makes sense.

Now...

Movement controls.

Yep, movement controls is in red. Im angry with it. Very angry. It's a whole other tangled disaster. I'm still trying to sort out reliable, consistent movement controls — tweaking, deploying, testing, tweaking again — so the adventurer can actually get around the dungeon without losing his mind.

Right now he's either a loose cannon flying around wherever he feels like, or a stubborn tree refusing to budge from where he set down roots. There has to be a happy medium somewhere. And when you consider it takes several minutes to deploy to the cube itself, well let's just say it's a painstakingly long and frustrating process.

Either way, the list is long and there is a lot to do. 

 I also still need to get back to sound effects at some point... 

I regret at some points choosing this game and thinking, oh this will be fun on the cube! Note to future self. When starting with a brand new platform, that has some very legit restrictions and considerations, choose a simple game...