Big enemy. Tiny hero. Every placement counts. ⚔️🧩 Fresh game
Big enemy. Tiny hero. Every placement counts. ⚔️🧩 Fresh gameplay with expanded animations, exposed weaknesses, resistances, and plenty of…
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58 posts from 2026.
Big enemy. Tiny hero. Every placement counts. ⚔️🧩 Fresh gameplay with expanded animations, exposed weaknesses, resistances, and plenty of…
Read moreBig enemy. Tiny hero. Every placement counts. ⚔️🧩 Fresh gameplay with expanded animations, exposed weaknesses, resistances, and plenty of…
Read more
Swordoku's basic game loop is done, monsters are dropping Gold and Essence, and the combat HUD is getting another shuffle. This weekend's…
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Sanctuary is a map now, the puzzle board has weaknesses and loot, and monsters have a proper pecking order. Swordoku is mostly playable—and…
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Sanctuary gets a complete scene rebuild, working equipment and inventory systems, and daily rewards that won't punish a missed day. Gold…
Read moreIntroducing Swordoku. Place blocks. Slay monsters. Try not to sacrifice all your HP. ⚔️🧩A little Swordoku: Grid & Glory gameplay preview —…
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I took a break from Swordoku's gameplay to build the way into it: splash and title scenes, character profiles, and a moonlit Sanctuary. No…
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The new SquigglyFrog Studios MCP server is running, and this post is its first proper test: fewer copy-and-paste rituals, a scheduled…
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SWORDOKU's core gameplay loop is working, the 3D dungeon is coming together, and I'm having a blast building it. But figuring out how to…
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