
The Bots Have Filed Their Report. Apparently We're Not Done.
Swordoku's balance bots estimate 50–75 hours of gameplay—and found plenty to adjust. There's also a custom analytics setup, unfinished…
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29 posts filed under Development Work.

Swordoku's balance bots estimate 50–75 hours of gameplay—and found plenty to adjust. There's also a custom analytics setup, unfinished…
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Swordoku has reached a major milestone: the gameplay is done. Next comes a bot that can fight, manage equipment, and make upgrades while…
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Swordoku has ability and status icons, 23 dungeon scenes with five variants apiece, and weather that occasionally lights up more than…
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Swordoku's combat has sound, effects, moodier dungeons, and a speed button for people who would quite like their turn back. The spirit has…
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Swordoku's monsters have more visual effects, more abilities, and absolutely no combat audio yet. Teaser work helped me remember that…
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Swordoku's 150 monsters have their ability animations assigned. Now comes the slower part: making arrows and spells appear at exactly the…
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Swordoku's shop passes its test purchases, milestone bosses now start at dungeon five, and about 40 monsters have joined the roster. Then I…
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Sanctuary has come full circle: after several map experiments and a wrestling match with 3D world design, it's a camp outside the dungeon…
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Swordoku's bosses can now rearrange the puzzle board, spirits are joining the dungeon journey, and a very wealthy new test character…
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