
Smaller Build, Working Ads, Clean Carpets. We're Getting Somewhere.
Swordoku's GUI replacement is done, the build is smaller, no-ads and rewarded placements work, and daily rewards have had another pass…
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Swordoku's GUI replacement is done, the build is smaller, no-ads and rewarded placements work, and daily rewards have had another pass…
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Today's Swordoku progress involved Play integrations, ad networks, consent screens, and trying to persuade one test ad to appear. Also: a…
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Swordoku survived the crash with almost nothing that couldn't be reapplied. Since then, it's been rewards, UI improvements, visual effects…
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A hard crash has left Swordoku unplayable, with a ton of lost data and empty files. The backup I thought was running had stopped months…
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Swordoku's basic game loop is done, monsters are dropping Gold and Essence, and the combat HUD is getting another shuffle. This weekend's…
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Sanctuary is a map now, the puzzle board has weaknesses and loot, and monsters have a proper pecking order. Swordoku is mostly playable—and…
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Sanctuary gets a complete scene rebuild, working equipment and inventory systems, and daily rewards that won't punish a missed day. Gold…
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I took a break from Swordoku's gameplay to build the way into it: splash and title scenes, character profiles, and a moonlit Sanctuary. No…
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It's a fun little device to play with, and it's also a fun little device to develop for... as long as you're patient. I want an infinite…
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