
Dungeons, Cards, and the Ever Dreaded Monetization Question
SWORDOKU's core gameplay loop is working, the 3D dungeon is coming together, and I'm having a blast building it. But figuring out how to…
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News, releases and the honest story of building games as a one-person studio.

SWORDOKU's core gameplay loop is working, the 3D dungeon is coming together, and I'm having a blast building it. But figuring out how to…
Read moreFirst gameplay look at SWORDOKU: GRID & GLORY! Part block puzzle, part dungeon-crawling RPG. Clear blocks, attack monsters, and conquer the…
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One of my best-selling Infinity Game Table games was Tetridoku, a simple puzzle game built around Tetris-style pieces and Sudoku-like…
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Another quarter, another round of waiting on Basic Fun! payments. Meanwhile, Gunpowder & Gold is taking shape, SCRAP: Fortune on the…
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A few days of being sick haven't stopped the project ideas. Coastal Glide is getting yet another revival as Gunpowder & Gold, a new digital…
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Another quiet development day, but the office renovation is finally moving forward. The new furniture has arrived, the old shelves are on…
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The website now supports comments and scheduled posts, I've been experimenting with AI-generated games, and thinking about Steam has me…
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After years of making games, I've finally made it easy to actually tell people about them. Social media is starting to pay off, merchandise…
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The office picked up another new toy: a Meta Quest 3 VR headset. Local stores were out of stock, but Amazon somehow managed to deliver one…
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