
The Final Boss Is... Movement
Just One Floor Deeper is mostly finished. Unfortunately, the movement that behaved in the emulator had other ideas on the real Cube. One…
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News, releases and the honest story of building games as a one-person studio.

Just One Floor Deeper is mostly finished. Unfortunately, the movement that behaved in the emulator had other ideas on the real Cube. One…
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Make burned through its free credits faster than expected, so rather than add another monthly bill, I rebuilt the publishing flow. Posts…
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Sanctuary is built, the smith is hammering away, the Shrine of Fortune is accepting relics, death and retreat finally have consequences…
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Sanctuary has been mapped out and implementation has begun. Which is great for the adventurer, but perhaps less great for the pile of stuff…
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The new desk is in, the office is functional again, and the quest system survived testing. There may be boxes, cables, books, dice and…
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The first quests are working, including portals into mini-dungeons with their own objectives. But development is going on a short pause…
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Vendors are buying and selling, NPCs are moving into the dungeon, and portals can now lead to small quest-specific tombs. The pieces for…
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Campfires have ambience, monsters can wander and chase you, shrines are handing out blessings, and witches, vendors and NPCs are starting…
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Status effects are finally alive, curative items actually have a reason to exist, gear can now wear out, and short rests and campsites are…
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