It’s been just a little over a month since I put my other project on hold and jumped in to start cribbage for the game table. It bugs me a bit that the other project is soo close to completion, but sometimes the break is good. It’s given me some time to rethink a few choices and I am going to redo something that’s bugged me from the start, the tokens..
But I digress, In just a little over a month cribbage is almost done. With selecting custom backgrounds to twelve different custom cribbage boards, with 4 lanes on each one.. to 24 different AI generated voice tracks to choose from for scoring out loud.. Player names are in along with a rudimentary tracking system based on names of games won, skunks, etc. I have a few tweaks to put in for the player select so that you don’t have to type your name in over and over, but it will store the last used name for that position as a shortcut..
Game wise, most of it is done. The pegging phase is almost done, as that’s the most complex in all actuality, the second phase counting your hand with the cut card is easy, the scoring is already done, its just a matter of the animations and displays.. Pegs are already moving around the boards and can already determine when they hit 121, or when they’re skunked.
Everything is shaping up beautiful for a project I’ve only been working on for less than 60 days, and I actually think it will be done before that 60 day mark. Which will be great, because we can get it into beta testing and get it published in time for the holiday season sales! It may only have30-45 days on the market so I want to give it as much time as I can.. I still don’t know what I want to retail for, but 5.99 kinda sounds good right now. Later after i resolve some other issues on hand, I can come back and add connected play to this and go for round 2..