Designing cribbage boards sucks.. End of story…
So, first comes the task of finding proper templates to work with for some of the more common designs. Then spend several hours using those templates to draw out individual boards, and drawing out 4 colored tracks for each board. Then, you have to draw the outlines, and make sure you have some sort of guide so the holes are spaced evenly on the board.
Now that you’ve spent multiple hours doing that, Paint Shop Pro crashes, and claims it doesn’t have enough memory to even save your file.. ugh.. so another hour to reproduce those last changes.. And that is JUST the images!
Next up comes importing those images into Unity and then the painstakingly long process of placing everything. You might not think it’s much, but to achieve a consistent look and feel across all of the boards, you have to individually align and place all the holes.. Each hole is it’s own separate gameobject.. Oh yes.. What does that mean to you if you don’t Unity? It means I get to spend hours placing 520 individual objects on each board, across a total of 13 boards, meaning a total of 6,760 hand placed items.. Minimum of 2-3 hours per board.. yeah..
But hey, the way this is set up I don’t have to worry about anything with gameplay, the game knows where each hole is, and can automatically move the pegs properly to their next location, so it’s worth it in the end! I hope…
Now let’s hope I can live up to this and get this released by November like they asked! It should make a great bonus check in January for sure if I can get it done!